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  <title>teresag</title>
  <link>http://teresag.6mablog.com/</link>
  <description></description>
  <language>fr</language>
  <pubDate>Mon, 01 Dec 2008 17:17:40 +0100</pubDate>
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  <item>
    <title>would be to buff Serpent Sting as a damage over time spel</title>
    <link>http://teresag.6mablog.com/post/2008/04/26/would-be-to-buff-Serpent-Sting-as-a-damage-over-time-spel</link>
    <guid isPermaLink="false">urn:md5:4b8aadcbf914c3fd54b144154fb768f1</guid>
    <pubDate>Sat, 26 Apr 2008 10:06:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;A different solution would be to buff Serpent Sting as a damage over time spell, and possibly open up other options for hunters to do damage over time abilities just the way that warlocks do, thus becoming less reliant on burst damage that the enemy must be in the open in order to use. . Nobody wants hunters to become warlock clones though, so perhaps this isn't the best option either. Another possibility would be to give hunters some rudimentary control over the movement of other players, either through a knockback shot (or pet ability) that could disrupt their dance around the Arena pillars, or some sort of magnetic trap that could pull them away from a hiding place. This sort of change would be unprecedented, however. Aside from abilities that slow enemies down, or stop them altogether, there aren't any which allow players to forcibly move them where they don't want to go. Blizzard likely won't want to give players such abilities where they've been avoiding them all this time &lt;del&gt; still, it is technically possible. A more likely choice would be to buff one or more of the traps so that it can reliably root players in one spot &lt;/del&gt; although we have a trap that slows an enemy down, as well as a talent which gives us a rooting effect now and then, being able to rely on a root would mean that chasing them around could actually get them quite stuck -- and from there we would have a chance to boom at them for a few seconds. Druids would probably be able to get out of it by shapeshifting, of course, but that's not just an issue for hunters. Tiddleworth, a gnome fire mage from Khaz'goroth, explained that this is what happened when his character went on a blind date with a &amp;amp;quot;hot and spicy&amp;amp;quot; lady. &amp;lt;hr /&amp;gt;The true story is that he was on a quest that bugged out at the end, causing this rather large black dragon to evade and follow him everywhere in the game. Even higher levels couldn't take it out, so he decided to use his time wisely and take the dragon on a date and a world tour. Man, Tiddleworth, do you know how much those non-combat-pet fanatics would pay for this one. Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder. We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. &lt;a href=&quot;http://www.mp3playerstore.fr&quot; hreflang=&quot;fr&quot;&gt;baladeur MP3&lt;/a&gt;You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. &lt;a href=&quot;http://www.mp3playerstore.fr&quot; hreflang=&quot;fr&quot;&gt;baladeurs MP3&lt;/a&gt; This picture is combustible enough. Yeah it was awesome, i got a lot more screen shots of me playing around with it. The quest was the one in which you place a banner in front of its cave which spawns it and i killed it and went away to eat dinner and return to see it following me. &lt;a href=&quot;http://www.mp3playerbuying.com&quot; hreflang=&quot;fr&quot;&gt;cheap mp3 players&lt;/a&gt; The bug made it so it couldn't take damage from me nor the many higher levels that gave it a shot. I tried getting it on the rachet boat, but no dice. I did however get it to end up at the bottom of thousand needles as it took the flight path LOL.I'm an officer in a progressing casual guild. &lt;a href=&quot;http://www.mp3playerbuying.com&quot; hreflang=&quot;fr&quot;&gt;mp4 player&lt;/a&gt; Over time some of our key faces have changed as real life, drama, and other events weathered the shape and nature of the guild. &amp;lt;hr /&amp;gt;Up until now players either gave clear reasons for leaving, or had been so apathetic and uninvolved that none were needed. Recently we discovered two of our original raiders, highly esteemed members, had vanished from our roster.&lt;a href=&quot;http://www.mp3playerbuying.com&quot; hreflang=&quot;fr&quot;&gt;mp3 mp4 player&lt;/a&gt;We checked the guild log and found no trace of them quitting or being booted. Months ago they had drastically reduced their playtime (less than a couple hours a week, if that) due to real life concerns. Worried that maybe their accounts had been hacked, we attempted to track them down.&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
&lt;a href=&quot;http://community.mytypes.com/wowgold01/weblog&quot; hreflang=&quot;fr&quot;&gt;http://community.mytypes.com/wowgold01/weblog&lt;/a&gt;
&lt;a href=&quot;http://www.yourblogs.net/wowgoldmonster/&quot; hreflang=&quot;fr&quot;&gt;http://www.yourblogs.net/wowgoldmonster/&lt;/a&gt;
&lt;a href=&quot;http://wowgoldmonster.blogstream.com/&quot; hreflang=&quot;fr&quot;&gt;http://wowgoldmonster.blogstream.com/&lt;/a&gt;
&lt;a href=&quot;http://ppcwow.busythumbs.com/&quot; hreflang=&quot;fr&quot;&gt;http://ppcwow.busythumbs.com/&lt;/a&gt;
&lt;a href=&quot;http://jessica1122-larysworldofwarcraftstory.blogspot.com&quot; hreflang=&quot;fr&quot;&gt;http://jessica1122-larysworldofwarcraftstory.blogspot.com&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>Pallies are fun. .</title>
    <link>http://teresag.6mablog.com/post/2008/04/26/Pallies-are-fun</link>
    <guid isPermaLink="false">urn:md5:1bb0e3dea7503ba4dce012b6230afc71</guid>
    <pubDate>Sat, 26 Apr 2008 10:01:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;Pallies are fun. . As with Shamans, all of their heals take time to cast, and make them stand still while they cast them, so Counterspell is just priceless against a Paladin. All of a Paladin's spells are in the holy school, so even a normal Counterspell renders a Paladin entirely useless. They can't even bubble out of it. If the Pally has more dangerous teammates, it is fairly simple to set the Paladin as your Focus target and keep them in check with sheeps and Counterspells. Pallies have almost no innate or talented spell resistance of any kind, so their health disappears rapidly. They have auras that can raise their resistances against frost or fire spells, but in Arena combat they will almost always keep Concentration Aura up unless they are Retribution specced. What we don't: It is slightly more difficult to kite a Ret Pally than it is to kite a Warrior due to Blessing of Freedom, but not impossible. Most of the time, it is far easier to simply burst the poor Pally down, preventing the bubble with a well-timed Improved Counterspell, instead of trying to keep him at bay. Also, it can become frustrating when fighting a Paladin if you fail to keep him from healing his companions. In large teams, a Mage's role against a Pally is pure CC. Don't even waste mana on DPS, just keep that Pally from healing and you've won.The flip side to this argument is that everything we write about here, and do in game, is just that &amp;amp;ndash; a game. Everything is just ones and zeros, pixels on the screen. While your brother who plays a warrior just like you do (hi Logan!) might find it cool that you've hit the expertise cap and mobs can no longer dodge or parry you, or that you've just downed Brutallus before anyone else, your boss isn't likely to care. &lt;a href=&quot;http://www.wow-powerleveling4u.com&quot; hreflang=&quot;fr&quot;&gt;wow power leveling&lt;/a&gt; He's more interested in if you've finished the budget for the quarter. Of course, the fact that the game is nothing but a virtual illusion brings in a host of postmodern critiques and dialogs that reality is nothing but an illusion. And then at that point a valid question becomes: which is more of a reality, the game we play or the all mighty dollar we work for in our real life jobs. &lt;a href=&quot;http://www.gamesavor.com/WOW/WoW-PowerlevelingService-FR.aspx&quot; hreflang=&quot;fr&quot;&gt;power leveling&lt;/a&gt; Which is more, philosophically, important and rewarding: earning a million dollars, or earning a million gold. The root of that question goes back to the base of what we're looking at: do these in game world first accomplishments really matter. Are the structures of power and history &amp;amp;ndash; in game &amp;amp;ndash; setup such that these events are going to be remembered in ten years.&lt;a href=&quot;http://www.cheapguildwarsgold.co.uk&quot; hreflang=&quot;fr&quot;&gt;guild wars gold&lt;/a&gt;Or will these events just drift away into the history books, with the next record holder rewriting them as they see fit. If you subscribe to the sudo-existential philosophy of Michel Foucault and others like him, you would say no; these events will not matter. The structures and the power holders of the game (read: Blizzard) will make it so that world records are but a foot note in the ever expanding and controlling complex that is a game you can never win.All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;wow gold&lt;/a&gt;It is published every Sunday evening. You've probably heard that no story is completely original, that everything is copied from somewhere, and nothing anyone ever thinks or says is really unique. It's an awfully pessimistic way of looking at the creative endeavor, but there's a degree of truth in it. &lt;a href=&quot;http://www.lordoftherings-gold.com&quot; hreflang=&quot;fr&quot;&gt;lord of the rings online gold&lt;/a&gt; Any time you make up a new character, you are sure to be inspired by something you observed somewhere else. &amp;lt;hr /&amp;gt;Perhaps you wondered, &amp;amp;quot;What if there were a dwarven rogue, whose personality was a mix between Sherlock Holmes and Jack Sparrow.&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
&lt;a href=&quot;http://wowgoldmonter.vox.com/&quot; hreflang=&quot;fr&quot;&gt;http://wowgoldmonter.vox.com/&lt;/a&gt;
&lt;a href=&quot;http://wowgoldhunter.blogsome.com/&quot; hreflang=&quot;fr&quot;&gt;http://wowgoldhunter.blogsome.com/&lt;/a&gt;
&lt;a href=&quot;http://wowgoldhunter.sosblog.com&quot; hreflang=&quot;fr&quot;&gt;http://wowgoldhunter.sosblog.com&lt;/a&gt;
&lt;a href=&quot;http://www.bloglines.com/blog/wowgoldmaster&quot; hreflang=&quot;fr&quot;&gt;http://www.bloglines.com/blog/wowgoldmaster&lt;/a&gt;
&lt;a href=&quot;http://wowgoldmaster.blackeyedpeas.com/&quot; hreflang=&quot;fr&quot;&gt;http://wowgoldmaster.blackeyedpeas.com/&lt;/a&gt;
&lt;a href=&quot;http://wowgoldmaster.iblog.com/&quot; hreflang=&quot;fr&quot;&gt;http://wowgoldmaster.iblog.com/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>PuGs: Recruit from pickup groups that go well. .</title>
    <link>http://teresag.6mablog.com/post/2008/04/26/PuGs%3A-Recruit-from-pickup-groups-that-go-well</link>
    <guid isPermaLink="false">urn:md5:43d0cf450d49ffa15783b4bcb52c6917</guid>
    <pubDate>Sat, 26 Apr 2008 09:57:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;The hard part is finding the players to invite to your Casual metaguild, but you probably have been doing some of this already: PuGs: Recruit from pickup groups that go well. . Or recruit your fellow sufferers in painful PuGs. Friends: Go over your Friends list. If you remember who they are and how well they play, invite them to join. Guildies: Recruit on your Guild's forum. There are probably other people in your raiding guild that are in the same boat. Other Guilds: There are some guilds that are known casual friendly and made up of mostly decent groupies. Recruiting one person from a guild will add the entire guild to the potential talent pool. The great thing about this idea is that it will work when you're not there. Your fellow Casual Chat members will group together and improve their teamwork so that they are even better groupies when you are on. You will be helping other people in your same predicament while you are reducing your group-finding time and increasing your group-playing time. And so many people are having the same problems you are. Because of the Sunwell daily quests, you may be doing a lot more soloing right now, but there are also so many people PuGing it up for Magisters' Terrace. Also, there are people who are just looking for quest-buddies, particularly on PvP servers. &lt;a href=&quot;http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx&quot; hreflang=&quot;fr&quot;&gt;wow powerleveling&lt;/a&gt;You should be able to recruit a few people this way. Good luck and let me know how it goes! In other news, it's a Warsong Gulch Call to Arms weekend. May your WSG experiences be infinitely better than mine. &lt;a href=&quot;http://www.gamesavor.com/WOW/WoW-PowerlevelingService-FR.aspx&quot; hreflang=&quot;fr&quot;&gt;power level&lt;/a&gt;Also, come join us today at 3pm PDT for an informal get-together on Zangarmarsh (U.S.), Horde side. You can get invited to It Came from the Blog and chat with some of the WoW Insider bloggers. &amp;lt;hr /&amp;gt;Details are here. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx&quot; hreflang=&quot;fr&quot;&gt;wow gold kaufen&lt;/a&gt; I hope to see you there! &amp;amp;quot;I remember trying to create a male night elf, and being unable to find any face that didn't scowl or grimace at me. Trying a human, I found all the faces to have small, stupid-looking eyes, wedge-shaped noses, and heads resting directly on their shoulders without any neck in between. Suffice it to say, I tried every male of every race and felt disappointed with my options &lt;del&gt; sometimes it was the prevalence of scowling faces, other times it was the wrist-less arms the size of tree-trunks. &lt;a href=&quot;http://www.wow-powerleveling4u.com&quot; hreflang=&quot;fr&quot;&gt;wow power leveling&lt;/a&gt;With the Horde races, in particular, I was universally turned off by their hunched posture, facial deformities, or in the case of blood elves, the same arrogant swagger I dislike in night elves. Many men look at these characters and think &amp;amp;quot;&amp;amp;quot;cool,&amp;amp;quot;&amp;amp;quot; but I look at them and think, &amp;amp;quot;&amp;amp;quot;not my thing.&amp;amp;quot;&amp;amp;quot; Of course it's entirely a matter of personal preference. I'm glad that many men (and women) have the option to play the macho character they enjoy: cool-looking, muscular, and ready to kick ass. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;gold wow&lt;/a&gt; I fully appreciate their sense of fun in playing that sort of role &lt;/del&gt; I just don't think it's suitable for me, and I wish I had some other options. And why shouldn't I have options. As Elizabeth pointed out, female characters actually get a wide variety of visual appearance choices, from the tall and thin to short and stout, movie-star gorgeous to hideously grotesque.&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
&lt;a href=&quot;http://emily5656.mindsay.com/&quot; hreflang=&quot;fr&quot;&gt;http://emily5656.mindsay.com/&lt;/a&gt;
&lt;a href=&quot;http://wowhunter.canalblog.com/&quot; hreflang=&quot;fr&quot;&gt;http://wowhunter.canalblog.com/&lt;/a&gt;
&lt;a href=&quot;http://sunny1213.createblog.com/blog/&quot; hreflang=&quot;fr&quot;&gt;http://sunny1213.createblog.com/blog/&lt;/a&gt;
&lt;a href=&quot;http://emma1215.blogspot.com/&quot; hreflang=&quot;fr&quot;&gt;http://emma1215.blogspot.com/&lt;/a&gt;
&lt;a href=&quot;http://emma1215.blog.sohu.com/&quot; hreflang=&quot;fr&quot;&gt;http://emma1215.blog.sohu.com/&lt;/a&gt;
&lt;a href=&quot;http://fionla.buzznet.com/user/journal/&quot; hreflang=&quot;fr&quot;&gt;http://fionla.buzznet.com/user/journal/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>Healing. .</title>
    <link>http://teresag.6mablog.com/post/2008/04/26/Healing</link>
    <guid isPermaLink="false">urn:md5:192cf172eb36d4c029f7ec2d9f148aa4</guid>
    <pubDate>Sat, 26 Apr 2008 09:54:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;Healing. . Tank damage is constant, predictable and extremely high; tank healers need to be able to chain-cast high rank heals for six minutes, and allowing specs and abilites that debuff the boss to balance out damage in and damage out. Bringing shadow priests is a huge DPS boots and adds to healers' longevity, as well as alleviates some Meteor Slash healing, but the priest itself will have trouble hitting more than 1600 dps even in the best possible gear. Shamans of all specs are invaluable for bloodlust or heroism and the group buffs they provide, an arms warrior and/or retribution paladin can add a lot of raid dps if you can support them with the right synergy,&amp;amp;quot;Yeah yeah, lolRP, but even though I'd never seriously do an emote with my character (though I do enjoy /coughing at inappropriate times), I do kind of enjoy thinking of what my characters did before I started playing them in the game. &amp;lt;hr /&amp;gt;As I've said before, my Orc Shaman was actually a prisoner in Durnholde Keep along with Thrall (and though I've tried to find him among the Orcs down there, I don't look too hard &lt;del&gt; wouldn't want to cause a paradox). But for my Undead Rogue, I've never thought about this questions:  &lt;a href=&quot;http://www.gamesavor.com/WOW/WoW-PowerlevelingService-FR.aspx&quot; hreflang=&quot;fr&quot;&gt;wow lvl&lt;/a&gt; But it's probably more pathetic: like most of the Forsaken, he probably just got trampled underneath the onset of the Scourge. Of course, that'll make an appointment with Arthas more interesting...&amp;amp;quot; &amp;amp;quot;All the World's a Stage is a column for inquisitive minds, playing with roles every Sunday evening.&lt;a href=&quot;http://www.wowgold4europe.de&quot; hreflang=&quot;fr&quot;&gt;gold kaufen wow&lt;/a&gt;The media usually portrays WoW as a &amp;amp;quot;&amp;amp;quot;boy's game.&amp;amp;quot;&amp;amp;quot; That's not to say girls don't play too, of course &lt;/del&gt; just that the game is basically about qualities such as aggressiveness and violence, and our culture expects males to be interested in that sort of thing. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;cheap world of warcraft gold&lt;/a&gt;  Whether such a designation is true or not, the &amp;amp;quot;&amp;amp;quot;masculine equals violent&amp;amp;quot;&amp;amp;quot; stereotype is very pervasive, and it is natural for many male players to begin the game with a powerful and intimidating character in mind. The player may imagine that his avatar is warm and kind-hearted inside, but outwardly, his character looks as though he could rip out your throat with a flick of his pinky finger. But there are many men out there who don't like such exaggerated manliness in their characters, &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;wow gold&lt;/a&gt; just as there are many women who don't want their character to look like a dainty barbie doll. &amp;lt;hr /&amp;gt;Being a person isn't just about just one gender attribute, after all. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx&quot; hreflang=&quot;fr&quot;&gt;wow gold&lt;/a&gt;Indeed, female characters in WoW can achieve a full range of human attributes in their appearance; they can look friendly and intelligent, yet lightning quick and deadly at the same time. &lt;a href=&quot;http://teresag.blog4ever.com&quot; hreflang=&quot;fr&quot;&gt;Vote for the best piece of advice&lt;/a&gt; However, the appearance of male characters is often so filled to the brim with &amp;amp;quot;&amp;amp;quot;strength and honor&amp;amp;quot;&amp;amp;quot; that there's not much room left for any other human quality. &amp;amp;quot; .&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
&lt;a href=&quot;http://naicygong12.iza.ne.jp&quot; hreflang=&quot;fr&quot;&gt;http://naicygong12.iza.ne.jp&lt;/a&gt;
&lt;a href=&quot;http://annasu.blogdiario.com/&quot; hreflang=&quot;fr&quot;&gt;http://annasu.blogdiario.com/&lt;/a&gt;
&lt;a href=&quot;http://annasu.blog4.petitmall.jp/&quot; hreflang=&quot;fr&quot;&gt;http://annasu.blog4.petitmall.jp/&lt;/a&gt;
&lt;a href=&quot;http://d.hatena.ne.jp/annasu/&quot; hreflang=&quot;fr&quot;&gt;http://d.hatena.ne.jp/annasu/&lt;/a&gt;
&lt;a href=&quot;http://blog.nationmultimedia.com/sunny&quot; hreflang=&quot;fr&quot;&gt;http://blog.nationmultimedia.com/sunny&lt;/a&gt;
&lt;a href=&quot;http://blog.goo.ne.jp/teresa_2008/&quot; hreflang=&quot;fr&quot;&gt;http://blog.goo.ne.jp/teresa_2008/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>Honor Hold Reputation: Getting to Revered As Quickly As Possible</title>
    <link>http://teresag.6mablog.com/post/2008/04/15/Honor-Hold-Reputation%3A-Getting-to-Revered-As-Quickly-As-Possible</link>
    <guid isPermaLink="false">urn:md5:1535f02b72691c01773ae8abafbfaac8</guid>
    <pubDate>Tue, 15 Apr 2008 09:38:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;&amp;amp;quot; Friendly to Honored Once you reach friendly, these mobs will no longer give you Reputation. At this point, your only option is to continue to run Hellfire Ramparts and Blood Furnace. This may take a while. Your patience will pay off. You will also get a lot of gear that will help you get through the next four or five levels. You'll get around 700 reputation per run (633 for Ramparts, 750 for Blood Furnace), and you need 6000 Reputation to reach Honored. That's about nine runs in all. Here are a few tips to speed up the process. Try to do a run whenever the Trollbane's Command buff is up. This greatly increases the amount of reputation gained. It appears whenever someone turns in Magtheridon's head Do the repeatable PVP quest whenever possible. &lt;a href=&quot;http://www.wowgold4europe.fr/SiteWeb/GameDoc/WOWGold4EuropeNews.aspx&quot; hreflang=&quot;fr&quot;&gt;wow europe&lt;/a&gt; It's 150 reputation per hand in and will shorten the grind. Whenever you have five Honor Hold tokens, buy an Honor Hold favor. Using it will increase your reputation gains for a half hour. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx&quot; hreflang=&quot;fr&quot;&gt;wow gold kauf&lt;/a&gt; Honored to Revered Now comes the easy part. Do the rest of the quests in Hellfire Peninsula! Doing all of the quests will yield about 11,000 reputation. This will leave you just short of Revered, and doing one Shattered Halls run once you hit 70 will finish you off. Of course, if you're human, doing all of those quests will be just enough to push you over the hump at Revered. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;gold wow&lt;/a&gt; When I levelled my Human Paladin, I hit Revered with Honor Hold at level 63. The initial grind may seem tedious, but it will save you a lot of time in the long run. Use the time in between runs to grind on monsters around Hellfire, or go to Zangarmarsh and begin searching for Unidentified Plant Parts. Good luck, and happy heroics!&amp;amp;quot; &amp;amp;quot;Once you get to level 70, you will soon find that you want to be Revered or Exalted with a lot of factions. &amp;lt;hr /&amp;gt;You'll need to be Revered to get your Heroic key for each set of instances, and it's likely that at least one faction will have a reputation item that you'll want to buy. If you don't plan ahead, getting to Revered with Honor Hold can mean a lot of Shattered Halls runs. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;cheap world of warcraft gold&lt;/a&gt; If you want to avoid that, a little planning and patience will get you Revered with no trouble. There are five ways to gain reputation with Honor Hold: Killing certain monsters outside Hellfire Ramparts (Until Friendly) Killing monsters in Ramparts or Blood Furnace (until Honored) Killing monsters in Shattered Halls Completing quests in Hellfire Peninsula Completing the PVP Quest (Repeatable Daily) Neutral to Friendly When you arrive in Outland, do not do any quests. You should not do these until you have exhausted the other methods of Reputation gain and become Honored with Honor Hold. Until you are friendly, you should use one of two methods of gaining reputation. The first is to run Hellfire Ramparts or Blood Furnace - the same thing you'll do in the next step. While waiting to find a group, though, you can do some solo grinding to increase your reputation.&lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx&quot; hreflang=&quot;fr&quot;&gt; wowgold&lt;/a&gt; There are a number of Orc mobs that will yield 5 reputation per kill. For a complete list, go to Wowhead's page on Honor Hold. Killing any of these mobs will do, but I found that the Path of Glory is fairly dangerous for a level 58 or 59. I would suggest killing the Orcs along the wall to the south of Hellfire Citadel, namely Shattered Hand Mages, Shattered Hand Guards, and Shattered Hand Acolytes. &amp;amp;quot; .&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
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  <item>
    <title>Upcoming interview with the author of Omen</title>
    <link>http://teresag.6mablog.com/post/2008/04/15/Upcoming-interview-with-the-author-of-Omen</link>
    <guid isPermaLink="false">urn:md5:b685caf1127a915d95f7b162d551c381</guid>
    <pubDate>Tue, 15 Apr 2008 09:34:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;&amp;amp;quot;We've talked about Omen(a lot) and now we've talked about Chatter, but what else does the author of these mods have planned. That's what we're going to try and find out in an interview with Antiarc, which will be coming soon to WoW Insider! Here's the special part, though: I'll be taking many of the questions from you, the readers. If there's something you want to ask the author of one of the most widely used mods in WoW, just submit it in a comment at the bottom of this post. I'll comb through them and pick out the best questions to present to Antiarc in addition to my own questions, and we'll see what he has to say. Have you ever been curious about the modding community or the development process of Omen. Want to know a little about the man behind the mod. This is your chance! I know this isn't a support interview, but is there a known issue with Omen and another mod. Myself and a few friends are having issues where threat just doesnt register. We'll be fighting mobs and the tanks TPS will say something small like 17, for the entire fight. Maybe someone can answer that in the comments for me. As far as a Q for the interview goes, Im curious as to whats coming new for Omen. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx&quot; hreflang=&quot;fr&quot;&gt;wow gold kaufen&lt;/a&gt; the latest release did a lot for the mod, but whats next on deck for changes or additions. Thirding the &amp;amp;quot;&amp;amp;quot;why so many updates&amp;amp;quot;&amp;amp;quot; question. I know that you guys were fixing bugs and whatnot, but did you really have to break compatibility every few updates. &lt;a href=&quot;http://www.wowgoldcheapest.com&quot; hreflang=&quot;fr&quot;&gt;wow gold cheapest&lt;/a&gt; Was there something preventing you from testing various changes locally until you came to something that you were finally happy with. &amp;amp;quot; &amp;amp;quot;Here's the situation: Many people are experiencing problems with Oceanic realms being offline, having heavy lag, or just general stability issues. &amp;lt;hr /&amp;gt;These issues have principally appeared after patch 2.4 hit, and are a major pain for those playing over there. &lt;a href=&quot;http://www.lotrogold-kaufen.de&quot; hreflang=&quot;fr&quot;&gt;lotro gold&lt;/a&gt; Players cannot loot items in a timely manner, they lag out during raids, and playing the new content (or any instance) is sometimes impossible. Players have, for the most part, provided excellent documentation to Blizzard concerning the stability. They have done so in a massive thread over on the Customer Service Forums, and it is actively being monitored and commented on by Syndri, a Blizzard representative. The thread was started on March 31st, with the issues appearing a couple weeks before that, and is still active today. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;gold wow&lt;/a&gt; The analysis: There is a lot of Blizzard hate going around about this issue. We've received numerous emails on the subject, and taking a look around the internet and the official forums show the same feelings. This is, in my opinion, unfounded. Blizzard has came out and said that they know the issue is happening, that they're looking into it, isolating it, and attempting to fix it. &lt;a href=&quot;http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx&quot; hreflang=&quot;fr&quot;&gt;wow powerleveling&lt;/a&gt; They're well aware that people are having issues playing the game &amp;amp;ndash; and they want to fix that. It's in their best interest as a business, and as good people (the folks working there are good people, remember). However the acknowledgement by Blizzard doesn't seem to stop a horde of people from saying they're being ignored: they're not. Syndri even makes an appeal to the masses: &amp;amp;quot;&amp;amp;quot;By all means, vent your concerns and experiences herein; that's what this thread is here for. But don't-and I do ask this sincerely-ignore the attention that this matter has truly received.&amp;amp;quot;&amp;amp;quot; &amp;amp;quot; .&lt;/p&gt;


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  <item>
    <title>Scattered Shots: The line of sight between hunters and the Arenas</title>
    <link>http://teresag.6mablog.com/post/2008/04/15/Scattered-Shots%3A-The-line-of-sight-between-hunters-and-the-Arenas</link>
    <guid isPermaLink="false">urn:md5:f48415bc4a8362300c697772328a5e21</guid>
    <pubDate>Tue, 15 Apr 2008 09:24:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;&amp;amp;quot; So what's really going on. More and more it looks like Line of Sight problems really are the killer issue here. Blizzard can buff other hunter abilities a lot and they'll still be useless if good opponents can use obstacles to prevent hunters from being able to use them. If there aren't any practical barriers for people to hide behind, then hunters seem overpowered, constantly able to hit people from a safe range. Yet when these barriers are too easy to use, hunters seem underpowered, since anyone who wants to hide can just stay on the opposite side of a pillar. Coming up with practical solutions can be very hard. The most obvious solution would be to change some of the Arena environments to reduce the size of the obstacles in question, such as the Nagrand Arena pillars, so that they are not so easy to hide behind. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx&quot; hreflang=&quot;fr&quot;&gt;po wow&lt;/a&gt; Blizzard has shown extreme reluctance to change PvP maps in the past, as in Alterac Valley, so I seriously doubt they'll consider this. Something inside me tells me that it won't really help that much anyway. A different solution would be to buff Serpent Sting as a damage over time spell, and possibly open up other options for hunters to do damage over time abilities just the way that warlocks do, thus becoming less reliant on burst damage that the enemy must be in the open in order to use. Nobody wants hunters to become warlock clones though, so perhaps this isn't the best option either. Another possibility would be to give hunters some rudimentary control over the movement of other players, either through a knockback shot (or pet ability) that could disrupt their dance around the Arena pillars, or some sort of magnetic trap that could pull them away from a hiding place. &lt;a href=&quot;http://www.wowgoldcheapest.com&quot; hreflang=&quot;fr&quot;&gt;Cheapest wow goldThis&lt;/a&gt; sort of change would be unprecedented, however. Aside from abilities that slow enemies down, or stop them altogether, there aren't any which allow players to forcibly move them where they don't want to go. Blizzard likely won't want to give players such abilities where they've been avoiding them all this time &lt;del&gt; still, it is technically possible. A more likely choice would be to buff one or more of the traps so that it can reliably root players in one spot &lt;/del&gt; although we have a trap that slows an enemy down, as well as a talent which gives us a rooting effect now and then, being able to rely on a root would mean that chasing them around could actually get them quite stuck -- and from there we would have a chance to boom at them for a few seconds. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;wow gold&lt;/a&gt; Druids would probably be able to get out of it by shapeshifting, of course, but that's not just an issue for hunters. Another possibility would be to make hunter pets a much more serious threat in PvP, especially for beast-mastery hunters. Perhaps some pet ability could be improved to the point that enemies would have to choose very carefully whether to run away from the pet and into the hunter's line of sight, or else stay where they are and risk the wrath of the animal in their face. Although I'm all for buffing pets, the more I think about this issue, the more I like the idea of being able to chase my opponents into a kind of Entangling Roots trap. I'd be eager for hunter traps to play a larger role in the way we play the class in general, as well, and this would be a good step in the right direction. What's your opinion on why hunters aren't doing so well in the Arenas, even in spite of recent buffs to the class which were designed specifically for PvP. &lt;a href=&quot;http://www.wowgold4europe.de&quot; hreflang=&quot;fr&quot;&gt;wow gold billig&lt;/a&gt; What more do you think needs to be done. &amp;amp;quot; &amp;amp;quot;Scant hours after the false alarms from the Burning Legion and Area 52 servers, it looks like we have a true winner in the race to Phase 4 of the Shattered Sun Offensive on the Isle of Queldanas. Continuing their streak, the Proudmoore Server activated phase 4 early this morning. &lt;a href=&quot;http://www.wow-powerleveling4u.com&quot; hreflang=&quot;fr&quot;&gt;wow power leveling&lt;/a&gt; Currently, it looks like they're the only ones legitimately at Phase 4, with Cenarius 2nd with 86% accord to us.gorgonnash.info.&lt;/p&gt;


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  <item>
    <title>World of Warcraft Teaches the Wrong Things</title>
    <link>http://teresag.6mablog.com/post/2008/03/31/World-of-Warcraft-Teaches-the-Wrong-Things2</link>
    <guid isPermaLink="false">urn:md5:54ce106ffd025df71bef24bd55070eca</guid>
    <pubDate>Mon, 31 Mar 2008 12:03:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;&amp;amp;quot;Another very important lesson was that winning at Street Fighter is a meritocracy. Your race doesn't matter. Your religion doesn't matter. The only thing that matters in a tournament is your ability to win. The community looks up to those who can win, regardless of ethnicity. There is no substitute for growing up in an environment that cares about results, rather than race. Nothing a teacher or parent could ever say measures up to that life experience about race-relations. There are also a lot of things us Street Fighter players take for granted. They are truths so self-evident, that we never talk about them because it never even occurs to us that these aren't givens. Here's a few examples: A fair game does not give material advantages to one player over the other A fair game gives each player equal opportunity to bring whatever legal materials he wants (in our case, you can choose any character you want, no need to grind him to level 60. All players have immediate equal access to all characters.) It's ok (and the entire point!) to bring to the game a) more knowledge than your opponent about the nuances of the game, and b) more skill than your opponent. Time invested should count for nothing in a fair game. It might take me 1 hour to learn a few nuances and gain a certain level of skill and you 1000 hours. The hours don't matter;&lt;a href=&quot;http://www.gamesavor.com&amp;quot;&quot; hreflang=&quot;fr&quot;&gt;wow powerleveling&lt;/a&gt; only the knowledge and skill matter. I'll say it again: winning is a meritocracy. Finally, playing a fair game is what it's all about. It would never occur to us to play a game where one player gets to do 50% more damage because he has a level 60 Chun Li. Raph's theory is really holding up for me. Street Fighter was so fun for me because there so many things to learn. Looking back, these are life lessons that I couldn't do without. From the strategy of the workplace to reading the mind of others, to a sense of fairness, I am rich with reward from my gaming background. But lately, Raph's words have really started to scare me. I started to think &amp;amp;quot;&amp;amp;quot;What is World of Warcraft teaching all these kids?&amp;amp;quot;&amp;amp;quot; I've played the game since the &amp;amp;quot;&amp;amp;quot;Friends and Family&amp;amp;quot;&amp;amp;quot; alpha test two years ago, and I've read the forums ever since. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-Honor-Level/WOWHonorLevel-IT.aspx&quot; hreflang=&quot;fr&quot;&gt;wow honor&lt;/a&gt;I have a very good idea what the game is teaching, and it's downright frightening. Unlike the uniformed parents who are afraid that GTA is going to ruin our youth, I'm not afraid of the silly facade of World of Warcraft: I'm afraid of what's it's really all about, deep down! That's a much more powerful and influencing thing than the mere surface (Street Fighter isn't about cartoon fighting, that's just a surface, too). &amp;amp;quot; &amp;amp;quot;Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you &amp;amp;quot;&amp;amp;quot;deserve&amp;amp;quot;&amp;amp;quot; rewards. People who invest less time &amp;amp;quot;&amp;amp;quot;do not deserve&amp;amp;quot;&amp;amp;quot; rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;cheap wow gold&lt;/a&gt;The same is true of our star programmer. The very idea that time &amp;amp;gt; skill is alien. 2. Time &amp;amp;gt; skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number. The &amp;amp;quot;&amp;amp;quot;honor system&amp;amp;quot;&amp;amp;quot; in World of Warcraft is a disaster that needs to be exposed for health and safety reasons, if nothing else. This system allows players to work their way through the ranks, starting at rank 0 and maxing out at rank 14. Winning in pvp gives you honor points, and at the end of each week, your performance is compared to that of other players, and you gain or lose ranks. Now, losing also gives you points, but not as many. The system overwhelming rewards time spent playing, rather than skill. What is the health and safety danger I spoke of? You might think that if you waltz into this honor system, and perform better (which in this case mainly means you played longer) than everyone else on your entire server, that you would become rank 14. Not by a long shot. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-Honor-Level/WOWHonorLevel-ES.aspx&quot; hreflang=&quot;fr&quot;&gt;wow honor&lt;/a&gt;Your gains are capped each week, so it will take months and months to gain rank 14. Once you get up to rank 10, you are now competing against people who play the game 10 hours per day and up. There is no limit to how much a person can play, so players are driven to play every waking moment (forget having a job or social life) for fear that if they don't, some OTHER player will do so and be ahead in rank. The idea that time &amp;amp;gt; skill has gone from a merely fundamentally bad idea, to being actually dangerous, addicting people to the point of fatigue and death. No wonder China's new laws about MMOs are addressing this problem. MMO games must only award players full experience points for the first three hours of each day, half experience for the next two hours, and no experience after five hours. (Logging off for at least 5 hours will reset the system.) &amp;amp;quot;&lt;/p&gt;


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      </item>
    
  <item>
    <title>World of Warcraft Teaches the Wrong Things</title>
    <link>http://teresag.6mablog.com/post/2008/03/31/World-of-Warcraft-Teaches-the-Wrong-Things</link>
    <guid isPermaLink="false">urn:md5:f9597290364d8b0b6211e44b644c8b23</guid>
    <pubDate>Mon, 31 Mar 2008 12:00:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;&amp;amp;quot;Blizzard Entertainment's World of Warcraft has over 5 million subscribers worldwide, as of this writing. It's the most successful massively multiplayer game on Earth right now. This well-crafted game has put other games in its genre to shame. Blizzard is a great company, and I might even end up there some day, though this article probably rules out that possibility Before we get to World of Warcraft though, let's pause to learn from Raph Koster. Raph is no stranger to MMOs, as he was the design force behind Ultima Online and Star Wars Galaxies. He wrote an excellent book called A Theory of Fun that you all should read. I tend to put &amp;amp;quot;&amp;amp;quot;fun&amp;amp;quot;&amp;amp;quot; in quotes, because it's a pretty nebulous thing that I don't know how to define. Fun is like pornography; I know it when I see it. Raph was brave enough to attempt an explanation of &amp;amp;quot;&amp;amp;quot;fun.&amp;amp;quot;&amp;amp;quot; Fun is learning in a safe-environment. Those few words have a lot of implications. Games are mini-worlds where we can try out all sorts of ideas and possibilities, and see what works and what doesn't. Games let us fail with little penalty and then let us try again. Games teach us how to time our jumps, how to aim, how to solve puzzles, and how to manage resources. They teach us strategy: when to attack, and when to avoid a fight. It would be great if they taught a wider range of lessons, but as Raph says, that's up to us game designers to make it happen. Reflecting on Raph's ideas, I was initially very happy because it explained a lot of things. First, a lot of parents complain about what impact games have on children, but those parents are generally only seeing the trivial surface of the game, rather than what the game is REALLY teaching. Chess appears to be vaguely about war (it has knights and castles and kings), but it's really a game of controlling space, of reading the opponent's mind, of trickery and tactics and so on. Grand Theft Auto appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom. There is value to exploring a virtual world that lets you do things you can't do in the real world. Don't be fooled by the gangster facade. &amp;amp;quot; &amp;amp;quot;Even more to Raph's point, I reflected on what Street Fighter taught me: an awful lot. Where to even begin? For starters, there's tactics and strategy. When should you attack and when shouldn't you? You have to understand the critical points in a match, the situations that blow the game wide open. If you are winning, you need to avoid these situations, if you're losing you need to create them. Street Fighter taught me about yomi: knowing the mind of the opponent. You can't just play the odds and do the textbook-correct responses, you have to adapt and anticipate your opponent's moves. The game is merely a medium through which you play against the other player. Some players develop skills in planning, while others develop their skills at improvisation and adapting to any situation they are thrown into. I learned first hand that when all seems lost, if you push, push, push and never give up, it's still possible to win. And yet all that is only a tiny fraction of the lessons I've learned. Street Fighter is a one-on-one game, so you must rely on yourself to win. You can't mill around while your friends do the work for you. Self-reliance and continuous self-improvement is the only successful road. And yet, I also learned that no man is an island. Our tournament structure has always been open to all comers, so that an undiscovered talent from Idaho who trained secretly in his basement can show up to our biggest tournament and win it all, if he has the skill. No need to qualify or be level 60 in an RPG or any of that. And yet, this mythical person never ever materialized in my 15 years of playing the game. The only way to become good is to play against others who are good. It takes a village to make a champion. You can't turn your back on the whole world because you NEED the community to improve. You must learn and train with them. It's pretty hard to do that without making some friends along the way, too. &amp;amp;quot;&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
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&lt;a href=&quot;http://fionla.buzznet.com&quot; hreflang=&quot;fr&quot;&gt;http://fionla.buzznet.com&lt;/a&gt;
&lt;a href=&quot;http://fionla.podbean.com&quot; hreflang=&quot;fr&quot;&gt;http://fionla.podbean.com&lt;/a&gt;
&lt;a href=&quot;http://freeshow.supersized.org/&quot; hreflang=&quot;fr&quot;&gt;http://freeshow.supersized.org/&lt;/a&gt;
&lt;a href=&quot;http://hannah3356.squarespace.com/&quot; hreflang=&quot;fr&quot;&gt;http://hannah3356.squarespace.com/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>Darkmoon Fair Guide</title>
    <link>http://teresag.6mablog.com/post/2008/03/31/Darkmoon-Fair-Guide</link>
    <guid isPermaLink="false">urn:md5:05a120798735d68a348e4f96a2439b62</guid>
    <pubDate>Mon, 31 Mar 2008 11:56:00 +0200</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;&quot;&quot;&quot;How To&quot;&quot; When Darkmoon Fiery event is active, you can complete Q-ts to obtain tickets. And that is what we need. The Q-ts are repeatable, and that’s our luck! The “cheapest” Q-t items what you can give down till you have the 1200 ticket is Thorium Widget! Is an Engineering “component”. 1200 tickets = Epic Neck (one from above) The Q-ts are Profession based, but this can be tricked out! You will need a “Schematic: Thorium Widget” (Limited supply: 1G 20S by Vendors,&lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;cheap wow gold&lt;/a&gt; 3G-10G+ at AH) If he knows it, even better for us First: You need to find someone who has Engineering around lvl 260 (needed to create Thorium Widget-s) and tell him that you “pay” his Engineering skill to 300 if he helps you. Now the numbers and the Countings By the turn ins, you could count so: 6 Thorium Widget = 20 Darkmoon Fiery Ticket 1200 Ticket needed -&amp;gt; 1200:20 = 60 (turn ins total) 60*6 = 360 Thorium Widgets needed Take 3 Thorium Bars + 1 Runecloth to create a Widget So we need: 3 Thorium Bars * 360 Widgets = 1080 Thorium Bars (54 Stack) 1 Runecloth * 360 Widgets = 360 Runecloth (18 Stack) You can farm Runecloths at &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-Honor-Level/WOWHonorLevel-IT.aspx&quot; hreflang=&quot;fr&quot;&gt;wow honor&lt;/a&gt;“Trys Hand” from humanoids, or from Stratholme, Solomance, etc. Or You can by everything from AH 1 Gold - 2 Gold / stack (at 1,5 gold -&amp;gt; 18stack*1,5= 27 Gold) 162 Gold +27 Gold 1,2 Gold &lt;del&gt;&lt;/del&gt;&lt;del&gt;&lt;/del&gt; 190,2 Gold The Engineer makes the Widget (He levels up to 300 by the first 60-70), You turn in the Widgets, get the tickets and then “buy” your Neck. Everyone is Happy (I choused this one) OR The other way: You can turn in: Rugged Armor Kit 5 Rugged leather per Kit -&amp;gt; 8 Rugged Kit per turn in -&amp;gt; 40 Rugged Leather per turn in 1200 tickets - 60 turn ins =&amp;gt; 40 * 60 = 2400 Rugged Leather needed to this. 480 Rugged Armor Kit needed in the end Read more here: &lt;a href=&quot;http://www.gamesavor.com&amp;quot;&quot; hreflang=&quot;fr&quot;&gt;wow powerleveling&lt;/a&gt;php&quot; &quot;Currently it seems there is a fairly decent spread of professions with not much lack in any single area. Also, the professions seem to fit certain classes very well like blacksmithing to melee classes and tailoring to cloth users. The new Inscription profession will kill this diversity. Most people take the professions they have to better min/max their character. The way inscription is made to sound, everyone is going to want to get it, literally everyone. A profession to augment ones abilities is going to kill many of the other professions unless it is made similar to cooking, fishing, and first aid or the other professions are given something to make them just as strong. From my perspective, I am a tailor and an enchanter. &lt;a href=&quot;http://www.gamesavor.com/WOW/WorldOfWarcraft-Honor-Level/WOWHonorLevel-ES.aspx&quot; hreflang=&quot;fr&quot;&gt;wow honor&lt;/a&gt;
If I were forced to chose one to drop to get inscription, then I would have to drop tailoring since enchanting gives 12 damage to my rings. If every caster does this then who will make the bags, alts? Some might say that tailoring gives nice epics, however those epics are not very useful in pvp and endgame pve. I know I sound like I am rambling, but I hope there will be some sort of balance here so that not everyone gets the same profession. Either that or add inscription as a secondary profession like cooking, fishing, and first aid. &quot;&lt;/p&gt;


&lt;p&gt;RELATED LINKS:
&lt;a href=&quot;http://jeweledup.com/emily4455/&quot; hreflang=&quot;fr&quot;&gt;http://jeweledup.com/emily4455/&lt;/a&gt;
&lt;a href=&quot;http://lemma1215.blogcn.com/&quot; hreflang=&quot;fr&quot;&gt;http://lemma1215.blogcn.com/&lt;/a&gt;
&lt;a href=&quot;http://meredith12.blog.de/&quot; hreflang=&quot;fr&quot;&gt;http://meredith12.blog.de/&lt;/a&gt;
&lt;a href=&quot;http://naicygong12.iza.ne.jp/&quot; hreflang=&quot;fr&quot;&gt;http://naicygong12.iza.ne.jp/&lt;/a&gt;
&lt;a href=&quot;http://pemma1215.bokee.com/&quot; hreflang=&quot;fr&quot;&gt;http://pemma1215.bokee.com/&lt;/a&gt;
&lt;a href=&quot;http://ponyma.ilcannocchiale.it/&quot; hreflang=&quot;fr&quot;&gt;http://ponyma.ilcannocchiale.it/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>should be really easy</title>
    <link>http://teresag.6mablog.com/post/2008/03/28/should-be-really-easy</link>
    <guid isPermaLink="false">urn:md5:5a6ba997599add0d9210af8cc6020649</guid>
    <pubDate>Fri, 28 Mar 2008 10:40:00 +0100</pubDate>
    <dc:creator>sunny</dc:creator>
        <category>game</category>
            
    <description>    &lt;p&gt;Getting to the Auchindoun is fairly easy unless you are too low a level, as the MOBS around it range up to level 65. It can be found in the large blasted bone waste area of Terokkar forest to the south of Shattrath City. You can also get access to it from the Alliance or Horde towns to the east and north east. They are the Allerian Stronghold and Stonebreaker Hold respectively. Auchindoun is the large ruins in the center of the bone wastes. When you reach there you have to head down through various tunnels to reach the bottom of the ruins, which is a circular plaza area. In the center is a meeting stone to summon other players and the instances can be found in tunnels around the outskirts of the central area. Another way to get to it is taking any of the stair ways around it up, and then &lt;a href=&quot;http://www.gamesavor.com&quot; hreflang=&quot;fr&quot;&gt;wow gold&lt;/a&gt; finding a place to jump down through the ruins. There are several places where the ruins form long steps down, sure, you'll take some fall damage, but taken in steps, its fine.&lt;/p&gt;


&lt;p&gt;The Sethekk Halls are the east instance around the Ring of Observance.&lt;/p&gt;


&lt;p&gt;Quests
There are two quests that are available to players, both from the NPC standing right outside the instance. They are:&lt;/p&gt;


&lt;p&gt;Brother Against Bother - Kill Darkweaver Syth in the Sethekk halls, then free Lakka from captivity. Return to Isfar outside the Sethekk Halls when you've completed the rescue.&lt;/p&gt;


&lt;p&gt;Darkweaver Syth is the first boss in the instance and Lakka can be found in a cage in Syth's room once you have defeated him. This quest gives a choice of very good necklaces upon completion and should be done.&lt;/p&gt;


&lt;p&gt;Terokk's Legacy - Bring Terokk's Mask, Terokk's Quill, and the Saga of Terokk to Isfar outside the Sethekk Halls.&lt;/p&gt;


&lt;p&gt;Terokk's mask is dropped by Darkweaver Syth, the Saga of Terokk is a book that can be found on the ground in the room just before Talon Lord Ikiss. The Talon Lord drops the last item, Terokk's Quill.&lt;/p&gt;</description>
    
    
    
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